Flying disc freestyle, also known as freestyle Frisbee in reference to the trademarked brand name, is a sport and performing art characterized by creative, acrobatic, and athletic maneuvers with a flying disc. Freestyle is performed individually or more commonly in groups, both competitively and recreationally.
The Freestyle Players Association (FPA) is the governing body of freestyle, “dedicated to the growth of freestyle disc play as a lifetime recreation and competitive sport. The organization is involved in international tournaments and rankings as well as education grants and promotional activities. Every year, the FPA holds a world championship with divisions in Open Pairs, Mixed Pairs, Open Co-op, and Women’s Pairs. Competitive freestyle is usually judged on execution, difficulty, and artistic impression by a panel of players.
History
By the late 1960's and early 1970's, modern flying discs had become a popular pastime in the United States, developing into to various disciplines such as double disc court, disc guts, ultimate, disc golf, and disc freestyle. At the time, most disc players were overall players, participating in all the various disciplines. Freestyle began in the 1960's with a few players, like Victor Malafronte, John "Z" Weyand, Ken Westerfield, Kerry Kollmar and Dan Roddick trying to perform more complex trick catches and throws. Freestyle was introduced as its own competitive discipline, with the first Frisbee freestyle competitions occurring in 1974, at the Canadian Open Frisbee Championships, Toronto, Ontario, and the Vancouver Open Frisbee Championships, Vancouver, BC.
One of the earliest distinctly freestyle disc maneuver was the tip, the act of quickly pressing fingers on the bottom of the disc to maintain or alter its position without catching the disc or letting it fall to the ground. Tipping first began in the early 70s, becoming more popular and refined by 1975. The tip, according to some histories, eventually led to the nail delay, considered by many to be the beginning of modern freestyle. The invention of the nail delay is disputed, but its first tournament appearance occurred when Freddie Haft performed the delay in the freestyle pairs event at the 1975 American Flying Disc Open (AFDO) in Rochester, NY. This was the first freestyle event held in the US. The nail delay involves balancing the disc on the fingernail while the disc continues to spin. This technique allows freestylers to change the flight path of the disc and perform numerous balletic and technical maneuvers such as restricted pulls, holds, turnovers, and shoots.
The pinnacle of freestyle as a commercial and popular venture was in the late 1970's and early 1980's when Wham-O sponsored major tournament circuits culminating in the Rose Bowl, an overall event with a prominent freestyle component. Experienced players would collect points in smaller tournaments to win a spot in the Rose Bowl. Famous appearances include freestyle legends Johnny Dwork, Joey Hudoklin, Donnie Rhodes, Bill Wright, and Jens and Irwin Valasquez.
By 1981, Wham-O changed management and pulled its funding from freestyle. Subsequently, the growth of freestyle severely declined, with play mostly limited to Americans introduced to the sport in its first two decades. By the late 1990's, freestyle seemed to be in decline as few new players began playing. By the mid-2000's, however, the sport experienced a resurgence of growth in Europe, South America, and Japan. The cause of this resurgence is debated, but most attribute the growth to Paganello (a large, Italian ultimate tournament that sponsored a popular freestyle event), the impact of touring American players like Jens and Irwin Valasquez as well as Tom Leitner and Sune Wentzel (as part of a Nike tour), and a popular Nike commercial featuring two leading American freestylers, Dave Murphy and Dave Lewis. Today freestyle has a renewed popularity in the United States, as jammers across the country seek to emulate prodigy Emma Kahle (aka M-Maw), as well as in Germany, Czech Republic, Italy, Japan, Israel and Colombia.
Getting started
Freestyle is performed indoors and outdoors, on fields and on the beach. The style and technique of players often depend on the conditions they play in, especially the wind. Freestyle jams, as they are called, involve anywhere from 2 to 15 people, but most hover between 2-5. A jam with more than 4 or 5 is often called a “mob-op” as opposed to pairs (2 players) or co-op (3 players). Most competitive freestyle today centers around the nail-delay with many players using what are called delay-aids (plastic nails and silicone sprays). There is also a faster throw and catch version that can be played without the use of delay-aids.
Equipment and play
Freestyle is performed with a lighter, usually 160 gram disc. The disc can be sprayed with some kind of lubricant for facilitating the nail delay such as silicone spray. In freestyle competitions, most advanced players wear fake nails made out of acrylic, some organic materials like bones or antlers, and other plastics, which are glued onto fingernails during play, though they are not necessary.
Basic maneuvers
Tipping
Tipping is performed by poking the center of the disc with various body parts to cause the disc to “pop up,” usually maintaining the angle of the disc and its spin. Tipping is performed with finger tips, elbows, knees, feet, and even the top of the head. Joey Hudoklin's famous tipping combo is considered the epitome of this technique.
Brushing
Brushing involves swiping the disc tangentially with the rotation of the disc. Brushing is performed with the hands, knees, and feet.
Rolling
Ken Westerfield helped to popularize the flying disc as an alternative sport in the 1960's and 70's.
Delaying
The nail delay involves balancing the disc on the nail (or occasionally teeth, feet, and elbows) in order to manipulate the disc’s position. The delay can be performed on the rim of the disc in vertical, angled, or centered/flat positions. Most players have a spin preference, preferring either clockwise or counterclockwise, but most players, especially advanced players can perform maneuvers with both spins. The delay is characteristic of more modern, technical freestyle, which uses the delay to perform more complicated maneuvers like turnovers and “against the spin” moves (manipulations that use angle and carefully applied friction to force the disc in a direction that its spin counteracts, a technique invented and mastered by Skippy Jammer).
Turnovers
A turnover is performed when the disc is changed from a right-side up position to an upside-down position. The turnover is a popular, technical aspect of the game that requires proper leverage, a pivot point, and usually a “spin change.” A spin change involves changing the disc from counterclockwise to clock or clock to counterclockwise. The physics of turnover requires that the disc change spin, relative to the player, unless the turnover is a “360” turnover involving two spin changes, arriving back at the original spin.
Catches
Freestyle catches are generally split into two overlapping categories: blind and restricted. Blind catches are ones where the player cannot see the disc entering the hand and include popular moves such as scarecrow and phlaud. Restricted catches involve positioning the hand around some part of the body, such as under the leg or behind the back. One of the most famous and iconic freestyle catches is called “gitis” and involves catching a disc with one hand over and around the opposite leg. Catches can also be performed between the legs or by resting on parts of the body such as the back.
Throws
Freestyles often incorporate different kinds of throws to add difficulty and style as well as create various kinds of spin and angles. Basic throws include backhand, sidearm (forehand), overhand wrist-flip, staker, and helicopter. More advanced throws include blind, restricted, and special MAC throws (any throw that involves hitting the top of the disc mid-flight with a free limb, like the opposite hand, foot, or elbow, to create extra spin, slow the velocity, and change the angle).
Major events
- FPA Worlds
- Paganello
- World Flying Disc Federation (WFDF) Championship
- EFC - European Freestyle Championships
From Wikipedia Freestyle
What is Freestyle Frisbee?
by Dave Marini, co-founder of the FPA
Freestyle Frisbee is a sport where teams of two or three players perform a routine, which consists of a series of throws, catches and moves, done to music using one or more discs. The routine judged on the basis of difficulty, execution and presentation. The player or team with the best total score is declared the winner.
Freestyle! Such grandiose terms to describe sport. The words "free" and "style" both transcend their task of labeling physical action. They encompass a lifestyle, a philosophy.
In its purest form freestyle is creative movement with a moving disc. The players define the game for themselves as they play. Self-expression is the only common thread stringing together many divergent jewels of creativity. (If one were to search for a definition of our sport, the failure of that search would prove to be its answer. An attempt to shackle freestyle to any one definition or mode of play would be to deny its very essence.)
Allowing for all styles of play
Yet, within a galaxy of possible applications for freestyle, a sizeable number of players have reached an agreement concerning one particular application. Acknowledging the freedom of thought and expression all players are entitled to when they freestyle, players of this lofty pursuit have in effect agreed that they should bring their talents and ideas together at a fixed time and place and share them. But, as is the nature of our species, the sharing is for a price. Players agreed to share their self-expression in return for the chance to be recognized when the sharing was over, as the one who shared the most by presenting their individuality best.
These agreements to meet at fixed times and places have become known as freesytle tournaments. Sharing is now called competition, and displaying one's individuality best, so as to leave with the honor of having shared the most, has been labeled winning. And more and more players want to get in on this agreement.
Because of this development, and only because of it, an artificial means of conceptualizing and comparing individual creativity had to be developed. What resulted are the known and accepted procedures for evaluating the individual creativity of many different, but equally important human beings.
The result we seek by this evaluation is not solely to recognize and label superior talent. We are not our own creators and cannot begin to understand the necessary elements for choosing those superior among us. Our attempts to evaluate will be imperfect at best because we are trying to select the most perfect fruit out of a basket containing nothing but delicious choices.
And we are not so self-defeating as to limit our freedom by proclaiming these evaluation procedures the definition of freestyle. No, the only purpose we can realistically ascribe to our meager attempts at evaluating freedom is that of paying homage to a given moment in time - - simply who, at that moment, was sharing the most.
Glossary
Catch: A controlled termination of the movement momentum of the disc without the disc touching the ground.
Combination: One complete sequence by a player or one co-op sequence by players of the same team. Elements may include throw, take-in, move, and catch.
Competitors: Includes a player or group of players teaming together.
Co-op: One interactive combination by two or more players on a team. A second combination or throw within the team constitutes a separate co-op for judging purposes.
Delay: The spinning of the disc without corresponding flight movement, usually by contact with the finger nails of the player, although toes, elbows or other objects are also used.
Move: The coordinated or complementary movement of the disc and the player's body, after the take-in is made and prior to a throw or catch. The most varied element of a combination.
Movement Momentum: The continued flight, spin, roll or other independent movement of the disc.
Take-In: The address by the receiving player to a thrown disc, other than a catch or throw. The take- in may include tips, delays, fakes or any other technique performed by the player which establishes that player's control of the disc, without stopping the disc's continued movement momentum.
Throw: Transfer of the disc from one player to another through a tossing motion.